Senior Program Manager · Software Engineer
14+ years driving engineering systems, cloud infrastructure, and release platforms at high availability and scale, pairing hands-on software engineering with cross-functional program leadership to help large developer orgs ship faster.
I help large developer orgs ship faster by fixing the release infrastructure and tooling actually holding them back.
I'm a Senior Technical Program Manager specializing in engineering systems and developer productivity, with 14+ years of experience building high-scale release infrastructure and tooling at Microsoft and Mojang. I bring a strong blend of program leadership and hands-on software engineering to every team I work with. Alongside that, I founded and run SimpleMenu.net, a live SaaS product, which keeps me close to a full product-owner perspective.
I drive alignment by getting in front of the data first, then the people: I build a shared view of where the pain actually is, and use it to get engineering, product, and leadership pointed at the same priority. When priorities shift or the org changes shape, I re-plan quickly and keep the team focused on what still matters. I present status and risk straight to leadership rather than filtering it, so decisions get made with the full picture.
I cut manual triage time by 80% by driving adoption of custom AI agents, built on developer telemetry, that automatically detect regressions and bisect build infrastructure errors. Partnering with four Minecraft Engineering Systems teams (30+ engineers), I keep the inner and outer dev loop fast and stable across Bedrock's mobile, console, and PC targets. I also took FastBuild from concept to launch, cutting engineers' local build times by over 60%, while directing build support for 200+ developers and leading Mojang's compliance work across 10 security review waves.
I partnered with Edge developers across US and international teams to improve their inner dev loop and CI process, saving 770+ developer hours per month, cutting build durations by 38%, and improving pass rate by 14%. I built a Kusto and PowerBI data platform to surface chronic CI/CD pain points, reducing infrastructure issues by more than 70%, and owned the support model for integrating Chromium source into Edge across mission-critical rotations of 10 engineers per sprint. I also owned roadmaps, OKRs, and release plans for 8+ projects, and cut incident response time by 70% by training a rotation of 50+ developers.
I led the next generation of Windows' release infrastructure, automating what had been a manual process to cut release time by more than 94% and increase throughput over 2500% on Azure, while reducing retained build storage costs by 80% through adaptive retention policies. I designed a unified release manifest and API adopted by five stakeholder teams, taking release-blocking incidents from 2-5 per release to zero, and led Windows Engineering Systems' first BCDR compliance certification, completed in three months.
I founded and operate SimpleMenu.net, a live SaaS product helping people with food restrictions find safe places to eat across the US, Canada, and Mexico. I designed the structured data collection process behind our 80%+ menu-item allergen-data coverage, and used Google Analytics, PostHog, and direct user research to improve our onboarding and retention funnel by more than 60%.
Stack: Cloudflare Workers, R2, D1, Stripe, PostHog, Google Analytics